Updated Demo!!


Hewwo peeps!! I finally got the demo updated!! Updates are as follows >:3c

New additions!

  • Added remaining animations for Jim and Franklin's overworld sprites!
  • Added talksprites for Jim!
  • Updated Jim's transformation!
  • Unblocked the sex scene (and further scenes) for Franklin now that his remaining overworld sprites have been added!
  • Updated icon, courtesy of Takehashi artz!

Bug fixes!

  • Set timer for Jim's animation pause to be a one-shot, now sex with Jim won't break others' scenes!
  • Updated pause checking to prevent pause during name input that would break the initial splash!
  • Fixed move to gloryhole per updated scale of game! Now you can actually go to the gloryhole!
    • Under the hood: also updated the setting of colors for the gloryhole so you actually get different ones when you revisit instead of it being set initially and never changed!

And that's everything! Now that I've gotten these initial 3 NPCs out, I'm hoping to work on further NPCs and make releases for each alongside some feature updates. When future updates will come is gonna depend on what my free time looks like. Between work getting crazy + the other dozens of hobbies I've got, I can't guarantee how much I can stick to this. BUT I'm gonna keep trying to get this made into a whole real game! My hope for features/additions to work on (in no particular order) are:

  • Fetch Quests (to include an inventory system, hints for items, and reworking dialogue to reflect this)
  • Cheat codes (mainly for speeding up debugging process as the game grows, but also having some fun with bonus junk >:3c)
    • High-res CGs for a little hidden artbook through these cheats
  • Upgrading the mini and pause maps (to include markers for characters, status indicators for NPCs, and hints for items on fetch quests)
  • Saving/Loading (this will likely be the most intensive to setup, debug, and ensure working as intended so this will be put off until later once it's more justified + other additions have been made to cut down on reworking)
  • 3 more NPCs I currently have sketched out and planned
  • 1 final NPC to use as an end-game character with multiple routes/endings depending on how you play
  • Potentially more NPCs as development goes on and I get the itch for more weird freak junk
  • Get custom assets for background art

Files

Gnarsty_Demo_V02.exe 106 MB
8 days ago

Get Gnarsty

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